![]() ![]() And, while the HP recovered might look small, it can actually lead to having to drain three to four more HP bars than a party would have if they just used a single Bleed Rune. Seto has innate HP Regeneration, meaning he gets a small amount of HP back every second unless it's counteracted by a status effect. This is an aspect of the Seto fight that isn't talked about much but can make it so much more of a tedious battle than it needs to be. The player that has the Orb following them should always be kiting it away from the rest of the party. On hit, the Orb explodes and deals damage to everyone nearby. ![]() The Boss outstretches an arm and summons a large flaming purple Orb from it that follows a random payer. Unaware players who get caught in this once Cicerra has two stacks of his damage buff will quickly find themselves dead on the ground. After roaring, the Boss spins his Flail around a number of times, dealing high amounts of damage for every single spin a player is caught in. When Cicerra stops what he's doing and roars directly toward the sky, this attack is coming and players should get as far away as possible ASAP. Be aware, the spots he hits with the Flail leave a bit of purple flame behind, and anyone who comes into contact with it gets a Debuff that increases the damage they take temporarily as well as lowers the Stagger Damage they inflict on the Boss.īy far one of Cicerra's most deadly attacks, but luckily is also the one with the most obvious indicator. ![]() He finishes this attack with one final Flail drop in front of him with a large red telegraph, and it's directly after this finisher that he'll go for his Grab Attack as well. Frenzied Cicerra spins his glowing purple Flail above his head before slamming it down in four different locations to each of his cardinal directions (AKA North, South, East, and West). ![]()
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